Instructions
This simulation involves interactions between 4 'kinds' of Molecools:
- Beige Humans wander around aimlessly
- Bluish 'White Witch' turns Humans to gray Statues
- Orange lion (Aslan) turns Statues back into Humans
- All non-Statue involements conserve momentum elastically
- Simulation play may be started/paused by a left mouse click on the canvas; a right mouse click will add a Human to the system until a max population is reached.
This version, with improvements mentioned in the home page for this sage, attempt to address the issue where the Witch gets trapped between Statue(s) and canvas boundaries, or between adjacent Statues.
By slowing the frame rate, you can better observe how elements interact with a Statue upon collision.
There is currently no extended Lion-Witch interaction other than collisions, nor does the Lion demonstrate 'intent' in freeing Statues.
Last update: 11/04/19