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Simulitis Sagavirus

Modeling Viral Infection

About the saga...

It's common to use computer simulations to mimic real-world events.

In this saga, we examine what happens to a population of 'Blues' when it is stricken with the 'Simulitis' virus.

Start with Stage 1 and work your way up as the app becomes more 'robust.' Each stage offers some questions, or as we call them, "Ponder Points." See if you can answer them without 'cheating' ... test your abilities!

Last update: 03/15/20


Current Development Stages:

Stage 8 - Cleanup on Aisle 7 - Mid-March, 2020

Our Infection Table looks pretty shabby from Stage 7, and there is no great way of stopping the app once we have enough data to graph. We'll tend to these things before we attempt to code Blues that infect each other with the virus!


Stage 7 - Tabling the Virus - Mid-March, 2020

Okay. We can simulate the spread of illness and the eventual recovery from it. Let's put the results in a table so we can grab the data and graph it, shall we?


Stage 6 - Recovery - Mid-March, 2020

Happily, our Blues recover from 'Simulitis' (nobody dies) and they cannot be reinfected once they have had the illness. They become immune.


Stage 5 - Infection Fine-Tuning: Mid-March, 2020

What's the probability of infection? How long has the infection been spreading? These are a few of the issues we deal with on this stage.


Stage 4 - Hotspot Infection: Mid-March, 2020

We introduce the 'Simulitis' infection in this stage. If a 'Blue' enters the hotspot, it gets infected, but it does not start infection others...yet.


Stage 3 - Animation Improvements: Mid-March, 2020

Modest improvements to Stage 2


Stage 2 - Animate a Population: Mid-March, 2020

Animate a population of uninfected, non-colliding 'Blues'


Stage 1 - Draw a Population: Mid-March, 2020

Draw a population of uninfected, non-overlapping, stationary 'Blues.'